gym_csle_stopping_game package
Subpackages
- gym_csle_stopping_game.constants package
- Submodules
- gym_csle_stopping_game.constants.constants module
ENV_METRICS
ENV_METRICS.ATTACKER_ACTION
ENV_METRICS.AVERAGE_DEFENDER_BASELINE_STOP_ON_FIRST_ALERT_RETURN
ENV_METRICS.AVERAGE_UPPER_BOUND_RETURN
ENV_METRICS.BELIEF
ENV_METRICS.DEFENDER_ACTION
ENV_METRICS.INTRUSION_END
ENV_METRICS.INTRUSION_LENGTH
ENV_METRICS.INTRUSION_START
ENV_METRICS.OBSERVATION
ENV_METRICS.RETURN
ENV_METRICS.START_POINT_CORRECT
ENV_METRICS.STATE
ENV_METRICS.STOP
ENV_METRICS.STOPS_REMAINING
ENV_METRICS.TIME_HORIZON
ENV_METRICS.TIME_STEP
ENV_METRICS.WEIGHTED_INTRUSION_PREDICTION_DISTANCE
STATIC_ATTACKER_STRATEGIES
STATIC_DEFENDER_STRATEGIES
- Module contents
- gym_csle_stopping_game.dao package
- gym_csle_stopping_game.envs package
- Submodules
- gym_csle_stopping_game.envs.stopping_game_env module
StoppingGameEnv
StoppingGameEnv.generate_random_particles()
StoppingGameEnv.get_observation_from_history()
StoppingGameEnv.get_traces()
StoppingGameEnv.is_attack_action_legal()
StoppingGameEnv.is_defense_action_legal()
StoppingGameEnv.is_state_terminal()
StoppingGameEnv.manual_play()
StoppingGameEnv.mean()
StoppingGameEnv.render()
StoppingGameEnv.reset()
StoppingGameEnv.reset_traces()
StoppingGameEnv.set_model()
StoppingGameEnv.set_state()
StoppingGameEnv.step()
StoppingGameEnv.weighted_intrusion_prediction_distance()
- gym_csle_stopping_game.envs.stopping_game_mdp_attacker_env module
StoppingGameMdpAttackerEnv
StoppingGameMdpAttackerEnv.calculate_stage_policy()
StoppingGameMdpAttackerEnv.generate_random_particles()
StoppingGameMdpAttackerEnv.get_actions_from_particles()
StoppingGameMdpAttackerEnv.get_traces()
StoppingGameMdpAttackerEnv.is_attack_action_legal()
StoppingGameMdpAttackerEnv.is_defense_action_legal()
StoppingGameMdpAttackerEnv.manual_play()
StoppingGameMdpAttackerEnv.render()
StoppingGameMdpAttackerEnv.reset()
StoppingGameMdpAttackerEnv.reset_traces()
StoppingGameMdpAttackerEnv.set_model()
StoppingGameMdpAttackerEnv.set_state()
StoppingGameMdpAttackerEnv.step()
- gym_csle_stopping_game.envs.stopping_game_pomdp_defender_env module
StoppingGamePomdpDefenderEnv
StoppingGamePomdpDefenderEnv.add_observation_vector()
StoppingGamePomdpDefenderEnv.generate_random_particles()
StoppingGamePomdpDefenderEnv.get_actions_from_particles()
StoppingGamePomdpDefenderEnv.get_observation_from_history()
StoppingGamePomdpDefenderEnv.get_traces()
StoppingGamePomdpDefenderEnv.is_attack_action_legal()
StoppingGamePomdpDefenderEnv.is_defense_action_legal()
StoppingGamePomdpDefenderEnv.is_state_terminal()
StoppingGamePomdpDefenderEnv.manual_play()
StoppingGamePomdpDefenderEnv.render()
StoppingGamePomdpDefenderEnv.reset()
StoppingGamePomdpDefenderEnv.reset_traces()
StoppingGamePomdpDefenderEnv.set_model()
StoppingGamePomdpDefenderEnv.set_state()
StoppingGamePomdpDefenderEnv.step()
StoppingGamePomdpDefenderEnv.step_trace()
- Module contents
- gym_csle_stopping_game.util package
- Submodules
- gym_csle_stopping_game.util.stopping_game_util module
StoppingGameUtil
StoppingGameUtil.aggregate_belief_mdp_defender()
StoppingGameUtil.aggregate_belief_transition_probability()
StoppingGameUtil.attacker_actions()
StoppingGameUtil.b1()
StoppingGameUtil.bayes_filter()
StoppingGameUtil.defender_actions()
StoppingGameUtil.find_nearest_neighbor_belief()
StoppingGameUtil.generate_aggregate_belief_reward_tensor()
StoppingGameUtil.generate_aggregate_belief_space()
StoppingGameUtil.generate_aggregate_belief_transition_operator()
StoppingGameUtil.next_belief()
StoppingGameUtil.observation_space()
StoppingGameUtil.observation_tensor()
StoppingGameUtil.pomdp_bayes_filter()
StoppingGameUtil.pomdp_next_belief()
StoppingGameUtil.pomdp_solver_file()
StoppingGameUtil.reduce_R_attacker()
StoppingGameUtil.reduce_R_defender()
StoppingGameUtil.reduce_T_attacker()
StoppingGameUtil.reduce_T_defender()
StoppingGameUtil.reduce_Z_attacker()
StoppingGameUtil.reward_tensor()
StoppingGameUtil.sample_attacker_action()
StoppingGameUtil.sample_initial_state()
StoppingGameUtil.sample_next_observation()
StoppingGameUtil.sample_next_state()
StoppingGameUtil.state_space()
StoppingGameUtil.transition_tensor()
- Module contents
Module contents
Register OpenAI Envs